Horror Themed Video Escape Room + Commercial
We are casting for a horror-themed interactive escape room video series. In this new format, you are the story and the clues. The player's puzzles all center on freeing you, first from your chains, second from the cell, and third from the building. The project features three teenagers trapped in a prison setting, providing clues and interacting with players through a mix of scripted and improvised video segments. Format: Pre-recorded video content (scripted + improv) Genre: Graphic horror (dark and intense atmosphere) Commitment: ~7 days of filming Location: Greater Calgary area, multiple locations + Select US Locations (due to popular response) Dates: Nov./Dec. TBD Audition Format: Online self-tape submissions Non-Union. This project involves graphic horror elements and will be physically demanding. Applicants must be comfortable performing in intense horror-type scenes (screaming, yelling, portraying anger, portraying sadness).
4 roles
Kind-hearted, naive, nervous. Ethan has never been in trouble before and is terrified by the situation. Despite his fear, he tries to help the players escape, often second-guessing himself. Players might not want to trust his clues, but on the other hand, he could be the most accurate after all.
Personality: Rebellious, cocky, and defiant. Jason masks his fear with sarcasm and bravado, but cracks show under pressure. He enjoys pushing buttons, and sometimes his clues feel like dares. Performance Notes: Needs to balance swagger with emotional intensity. Actor should be comfortable with aggressive energy, smirking one-liners, and moments of explosive anger when the prison horror gets too real. Tone: He’s the “edge” of the group — unpredictable, dangerous, but oddly charismatic.
Personality: Smart, determined, and practical. Maya takes charge under pressure, trying to keep the boys focused on survival. She’s brave but not immune to fear — she hides it by thinking quickly and problem-solving. Performance Notes: Needs confidence and authority in delivery. Actor should be comfortable with commanding dialogue, thinking on the fly in improv, and shifting between controlled composure and bursts of panic. Tone: She’s the “brains” of the group.
Background inmates will appear on prison surveillance monitors inside the game, creating the effect that players are watching live security feeds. Performers will be directed to move naturally within their cells — pacing, sitting, reacting to unseen threats, or interacting silently with their environment — to make the footage feel real and immersive. Notes: Must be comfortable with physical performance, sustained background movement, and conveying emotion (fear, boredom, agitation).